Chasing my Dreams
I'm Thomas Davidson, the solo developer behind Thoughtquake Studios. I've been making games since I was a kid in the 90s, but it's hard to turn a passion into a career.
Thoughtquake started as a two-man team in 2010. I saved up enough to live on while we made our first game, but despite some good reviews the sales were negligible. I ran out of money and we had to find normal jobs again, going our separate ways.
Since then I've learned a lot. Perhaps most importantly, failure isn't the end - it's a learning experience. Dreams are worth chasing, and I've finally saved up enough to try again. I've got a lot of big ideas, but will any of them succeed?
Only time will tell, but it feels like a waste of a lifetime if I don't try.